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Herblore calculator

Every potion ranked by what an experience point actually costs right now.

Members

Herblore is bought rather than earned. There is no slow free method, so the only question worth asking is which potion gives the most experience per GP at today's prices — and that answer changes constantly as herb and secondary prices move.

The table below prices every common method against the live market, including what the finished potion sells for. A potion that costs 2,000 GP to make and sells for 1,600 has a real cost of 400, not 2,000.

Herblore levels

1 to 99

Must be higher than current

Experience needed13,034,431

Methods

21 methods
Herblore training methods with experience per action, experience per hour, and the actions and hours needed for the chosen level range
MethodLevelXP eachXP/hrActionsHours
Clean harralander20612.6K2,068,9581034h
Clean ranarr weed25815K1,737,925869h
Clean toadflax30816K1,629,304815h
Prayer potion3888153K148,96585h
Clean irit leaf40917.6K1,481,186741h
Super attack45100175K130,34574h
Clean avantoe481020K1,303,444652h
Clean kwuarm541122.6K1,153,490577h
Super strength55125219K104,27660h
Clean snapdragon591223.6K1,104,613552h
Super restore63143249K91,47052h
Clean cadantine651325K1,042,755521h
Super defence66150263K86,89750h
Clean lantadyme671326.2K994,995497h
Antifire potion69158276K82,75947h
Clean dwarf weed701427.6K944,524472h
Ranging potion72163284K80,21246h
Clean torstol751530K868,963434h
Magic potion76173302K75,56243h
Saradomin brew81180315K72,41441h
Super combat potionUses four-dose component potions, not unfinished ones.90150263K86,89750h

Actions and hours assume you use one method the whole way, which almost nobody does. Rates are for steady play with the usual setup; treat them as a planning figure rather than a promise. Methods above your current level are dimmed.

How this is calculated

Experience per action and the level each method unlocks at are game data. Everything else is arithmetic on the experience table:

experience needed = xp at target level − xp at current level
actions           = experience needed ÷ experience per action
hours             = experience needed ÷ (experience per action × actions per hour)

Actions per hour is the one estimate in there. It assumes steady play with the setup people normally use for the method, and it is the number to be sceptical of — a rate quoted for someone with perfect banking is not the rate you will hit on a first attempt.

What this does not account for

  • Cost. This site no longer reads live Grand Exchange prices, so nothing here is ranked by what it costs. For most skills the cheapest method and the fastest are different, and this tool only answers the second.
  • Failure rates. Where a method can fail or burn, every attempt is counted as a success. The notes flag the methods where that matters most.
  • Switching methods. The actions and hours columns assume you use one method for the whole range, which almost nobody does. Read them as a per-method comparison rather than a plan.

About training Herblore

  • Making unfinished potions gives no experience at all. They are a money-making method rather than a training one — see our processing methods for that.
  • Cleaning grimy herbs gives experience and often turns a small profit, which makes it the only genuinely cheap Herblore training in the game.
  • Buy limits apply to herbs and secondaries. The cheapest method per experience point is not always the one you can buy enough of.

Worth knowing

Recipes, levels and experience values are game data. If you spot one that is wrong, please tell us — accuracy is the only thing that makes a calculator worth using.

Actions per hour assume steady play with the usual setup. Your first hour at a new method will be slower than the figure here.

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