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PvM money making methods

Bosses, Slayer and monsters — the highest ceiling in the game, and the steepest requirements.

PvM is where the largest incomes in Old School RuneScape are. It is also where the requirements are highest: combat levels, gear, quest unlocks and, most of all, familiarity with mechanics that take practice to learn.

The rates quoted for bosses assume competent play. A player learning Vorkath will earn a fraction of the figure for their first fifty kills, and that is normal rather than a sign of doing something wrong.

33 methods

MembersAdvancedMedium risk

Fortis Colosseum

Twelve waves of escalating fights, with the highest hourly rate in the game if you finish them.

Est. GP/hr
5m–11m
Starting GP
400k
Attention
Hands-on
Requirements
95 Attack, 95 Strength, 90 Defence, 95 Hitpoints, 90 Ranged, 94 Magic, 77 Prayer
MembersAdvancedMedium risk

Theatre of Blood

Six fixed rooms, learned rather than improvised, and the least forgiving money in the game.

Est. GP/hr
5m–10m
Starting GP
1m
Attention
Hands-on
Requirements
95 Attack, 99 Strength, 95 Defence, 95 Hitpoints, 99 Ranged, 94 Magic, 77 Prayer
MembersAdvancedMedium risk

Chambers of Xeric

The first raid, and the one that pays for learning it rather than after you have.

Est. GP/hr
4m–9m
Starting GP
500k
Attention
Hands-on
Requirements
90 Attack, 74 Prayer, 78 Herblore, 70 Woodcutting, 70 Mining, 55 Farming, 30 Construction
MembersAdvancedLow risk

Duke Sucellus

The most forgiving of the four awakened bosses, and the usual first one.

Est. GP/hr
4m–8.7m
Starting GP
300k
Attention
Hands-on
Requirements
90 Attack, 90 Strength, 90 Defence, 70 Prayer
MembersAdvancedLow risk

Vardorvis

A pure reaction fight — no prayer switching, just constant movement.

Est. GP/hr
4m–8m
Starting GP
300k
Attention
Hands-on
Requirements
90 Attack, 90 Strength, 90 Defence, 70 Prayer
MembersAdvancedLow risk

Tombs of Amascut

The raid you set the difficulty of yourself, which makes it the one to learn in.

Est. GP/hr
3m–7m
Starting GP
400k
Attention
Hands-on
Requirements
95 Attack, 95 Strength, 90 Defence, 95 Hitpoints, 90 Ranged, 94 Magic, 77 Prayer
MembersAdvancedMedium risk

Nex

A four-phase team fight behind the God Wars Dungeon, and the source of the Torva set.

Est. GP/hr
3.5m–7m
Starting GP
500k
Attention
Hands-on
Requirements
90 Ranged, 90 Defence, 85 Magic, 74 Prayer
MembersAdvancedLow risk

The Leviathan

A ranged fight against something that never stops moving.

Est. GP/hr
3.5m–6.7m
Starting GP
300k
Attention
Hands-on
Requirements
90 Ranged, 70 Defence, 74 Prayer
MembersAdvancedLow risk

The Whisperer

The one that punishes a wandering mind, and the hardest of the four to learn.

Est. GP/hr
3m–6.3m
Starting GP
350k
Attention
Hands-on
Requirements
90 Magic, 77 Prayer
MembersAdvancedLow risk

Araxxor

A Slayer-locked spider boss whose drops feed the amulet of rancour.

Est. GP/hr
3m–5.5m
Starting GP
300k
Attention
Hands-on
Requirements
92 Slayer, 90 Strength, 86 Crafting, 86 Ranged, 80 Attack, 80 Magic, 72 Smithing, 70 Prayer
MembersAdvancedMedium risk

Vorkath

A solo dragon boss with a predictable pattern and consistently valuable drops. One of the most reliable high-level earners.

Est. GP/hr
3m–5m
Starting GP
5m
Attention
Hands-on
Requirements
80 Ranged, 70 Defence
MembersAdvancedMedium risk

Kree'arra

The armadyl general, fought entirely at range because he cannot be meleed.

Est. GP/hr
2.5m–4.7m
Starting GP
250k
Attention
Hands-on
Requirements
80 Ranged, 80 Magic, 77 Prayer
MembersAdvancedLow risk

Zulrah

A rotation-based snake boss requiring gear switching. Steep learning curve, excellent and consistent payout.

Est. GP/hr
2.5m–4.5m
Starting GP
3m
Attention
Hands-on
Requirements
75 Ranged, 75 Magic
MembersAdvancedLow risk

Alchemical Hydra

One of the highest-earning solo bosses in the game, with a four-phase fight and a valuable, consistent drop table.

Est. GP/hr
3m–4.5m
Starting GP
5m
Attention
Hands-on
Requirements
95 Slayer, 85 Ranged
MembersAdvancedMedium risk

The Nightmare

A group boss dropping the inquisitor set and the harmonised orb.

Est. GP/hr
2m–4.5m
Starting GP
350k
Attention
Hands-on
Requirements
85 Attack, 85 Strength, 85 Defence, 85 Hitpoints, 85 Magic, 70 Prayer
MembersAdvancedHigh risk

Corporeal Beast

An old boss with almost no requirements, an enormous health pool and the only source of spirit shields.

Est. GP/hr
1.5m–4m
Starting GP
300k
Attention
Hands-on
Requirements
37 Prayer
MembersAdvancedMedium risk

Commander Zilyana

Saradomin's general, and the God Wars boss that hits hardest for its level.

Est. GP/hr
2m–3.8m
Starting GP
250k
Attention
Hands-on
Requirements
70 Agility, 80 Ranged, 80 Defence, 70 Hitpoints, 44 Prayer
MembersAdvancedLow risk

Cerberus

Drops the primordial, pegasian and eternal crystals — the best-in-slot boot upgrades for all three combat styles.

Est. GP/hr
2.2m–3.5m
Starting GP
3m
Attention
Hands-on
Requirements
91 Slayer, 80 Attack
MembersAdvancedHigh risk

Revenants

Deep Wilderness monsters dropping ancient artefacts. Excellent GP per hour with a genuine chance of losing everything you bring.

Est. GP/hr
1.5m–3m
Starting GP
500k
Attention
Hands-on
Requirements
75 Ranged
MembersAdvancedLow risk

Demonic gorillas

The main source of zenyte shards, which become the best-in-slot rings, amulets and bracelets in the game.

Est. GP/hr
1.5m–2.5m
Starting GP
3m
Attention
Hands-on
Requirements
80 Ranged, 70 Defence
MembersAdvancedMedium risk

General Graardor

The Bandos boss in the God Wars Dungeon. Drops Bandos armour, the Bandos godsword hilt and consistent supplies.

Est. GP/hr
1.5m–2.5m
Starting GP
3m
Attention
Hands-on
Requirements
80 Attack, 80 Strength, 70 Defence
MembersAdvancedLow risk

Grotesque Guardians

A two-target boss on the Slayer Tower roof, requiring a gargoyle task. Drops granite equipment and the Noon pet.

Est. GP/hr
1.3m–2m
Starting GP
1.5m
Attention
Hands-on
Requirements
75 Slayer
MembersIntermediate

Kraken

The most AFK boss in the game. Kraken cannot deal meaningful damage through Protect from Magic and drops the trident and tentacle.

Est. GP/hr
1.2m–2m
Starting GP
1m
Attention
Very AFK
Requirements
87 Slayer, 75 Magic
MembersAdvancedMedium risk

Dagannoth Kings

Three bosses in one room, each weak to a different combat style. Drops the berserker, archer and warrior rings.

Est. GP/hr
1m–2m
Starting GP
2m
Attention
Hands-on
Requirements
75 Attack, 75 Ranged
MembersIntermediateLow risk

Barrows

Clear six brothers and loot the chest. Predictable, safe and a good bridge between early PvM and serious bossing.

Est. GP/hr
800k–1.5m
Starting GP
500k
Attention
Moderate attention
Requirements
70 Attack, 70 Defence
MembersIntermediateLow risk

Brutal black dragons

Safespottable dragons in the Catacombs of Kourend, dropping bones, hides and a steady flow of alchable equipment.

Est. GP/hr
900k–1.5m
Starting GP
1m
Attention
Low attention
Requirements
77 Slayer, 80 Ranged
MembersIntermediateLow risk

Sarachnis

A boss with no Slayer requirement that drops herbs, seeds and supplies in bulk. Unusually accessible for what it pays.

Est. GP/hr
900k–1.4m
Starting GP
500k
Attention
Moderate attention
Requirements
75 Attack
MembersIntermediate

Abyssal demons

The Slayer task most associated with the abyssal whip. Low attention, safe, and consistently paid.

Est. GP/hr
900k–1.4m
Starting GP
500k
Attention
Low attention
Requirements
85 Slayer
MembersIntermediate

Gargoyle Slayer tasks

A safe, low-attention Slayer task with consistently valuable drops including granite mauls and alchable equipment.

Est. GP/hr
600k–1m
Starting GP
200k
Attention
Low attention
Requirements
75 Slayer
MembersBeginnerHigh risk

Green dragons

Kill green dragons in the Wilderness for dragon bones and green dragonhide. A long-standing route for mid-level accounts.

Est. GP/hr
400k–700k
Starting GP
100k
Attention
Moderate attention
Requirements
60 Attack
MembersBeginnerLow risk

Giant Mole

A forgiving first boss with no quest requirements. Drops mole skins and claws plus a steady stream of supplies.

Est. GP/hr
400k–700k
Starting GP
200k
Attention
Moderate attention
Requirements
60 Attack
F2PBeginnerLow risk

Ogress warriors

The best free-to-play combat money maker. Ogress warriors drop gems, runes and coins consistently.

Est. GP/hr
200k–400k
Starting GP
50,000
Attention
Moderate attention
Requirements
40 Attack
F2PBeginnerLow risk

Hill giants

Kill hill giants for big bones and limpwurt roots. One of the first combat methods that pays on a free account.

Est. GP/hr
90,000–200k
Starting GP
20,000
Attention
Moderate attention
Requirements
30 Attack

What to know about this category

Learn one thing properly

Kill speed improves far more from familiarity than from gear upgrades. A player who knows one boss well out-earns a player who is mediocre at four.

Slayer is the backbone

Dedicated bossing pays more per hour, but Slayer unlocks the content, trains combat, and pays reasonably throughout. Most accounts that reach high-level PvM got there through Slayer rather than around it.

Count deaths in the rate

A method paying four million an hour with a death every three hours is not paying four million an hour. Factor in supply costs and lost items honestly.