Kree'arra
The armadyl general, fought entirely at range because he cannot be meleed.
Kree'arra flies, so melee is off the table and the whole fight is ranged. His minions attack with all three styles at once, which is why the prayer requirement is high — you are protecting against one thing while three are hitting you.
Armadyl armour and the armadyl crossbow are the draw. The armour holds its value better than most boss drops, which makes this one of the steadier God Wars rates.
Similar methods
Vorkath
A solo dragon boss with a predictable pattern and consistently valuable drops. One of the most reliable high-level earners.
- Est. GP/hr
- 3m–5m
- Starting GP
- 5m
- Attention
- Hands-on
- Requirements
- 80 Ranged, 70 Defence
Zulrah
A rotation-based snake boss requiring gear switching. Steep learning curve, excellent and consistent payout.
- Est. GP/hr
- 2.5m–4.5m
- Starting GP
- 3m
- Attention
- Hands-on
- Requirements
- 75 Ranged, 75 Magic
Green dragons
Kill green dragons in the Wilderness for dragon bones and green dragonhide. A long-standing route for mid-level accounts.
- Est. GP/hr
- 400k–700k
- Starting GP
- 100k
- Attention
- Moderate attention
- Requirements
- 60 Attack
