Vorkath
A solo dragon boss with a predictable pattern and consistently valuable drops. One of the most reliable high-level earners.
Vorkath is the standard answer for a player who has just finished Dragon Slayer II and wants dependable income. The fight is entirely learnable — the same attacks in the same order — so improvement comes from practice rather than luck. A first kill might take four minutes and cost most of an inventory; a practised one takes ninety seconds and costs three or four food.
Drops are consistently valuable without depending on a rare. Superior dragon bones and dragonhide alone cover the trip cost several times over, which is what separates Vorkath from bosses whose rate is really a lottery ticket on one item. The visage and the head are upside, not the plan.
The honest cost is Dragon Slayer II, which is a grandmaster quest with a long requirement list of its own. If you are looking at Vorkath as a route out of being broke, the quest is the actual project and the boss is the reward at the end of it.
Two things dominate the rate: how quickly you handle the zombified spawn, and whether you stay for the full trip rather than banking early out of caution. A slayer staff autocasting Crumble Undead removes most of the fiddliness from the first. The second is just confidence, and it comes with kill count.
What you actually do
- 1Bank a full kill setup and teleport to Rellekka, then take the boat to Ungael.
- 2Enter the instance, use Protect from Magic for the opening phase, then Protect from Missiles for the rest.
- 3Kill the spawn when it freezes you — a slayer staff autocasting Crumble Undead makes that far less fiddly.
- 4Bank between trips. Most setups get four to six kills before supplies run out.
Getting the most from it
- Extended super antifire is not optional. Without it the dragonfire alone ends the trip.
- Learn the acid phase properly before worrying about gear. It is where almost every death happens.
- The head drop is where a large share of the long-run profit is, so judge the method over many kills rather than one trip.
- This is the fight worth practising. You will come back to Vorkath for money for a long time, so time spent learning it pays twice.
Similar methods
Zulrah
A rotation-based snake boss requiring gear switching. Steep learning curve, excellent and consistent payout.
- Est. GP/hr
- 2.5m–4.5m
- Starting GP
- 3m
- Attention
- Hands-on
- Requirements
- 75 Ranged, 75 Magic
Green dragons
Kill green dragons in the Wilderness for dragon bones and green dragonhide. A long-standing route for mid-level accounts.
- Est. GP/hr
- 400k–700k
- Starting GP
- 100k
- Attention
- Moderate attention
- Requirements
- 60 Attack
Barrows
Clear six brothers and loot the chest. Predictable, safe and a good bridge between early PvM and serious bossing.
- Est. GP/hr
- 800k–1.5m
- Starting GP
- 500k
- Attention
- Moderate attention
- Requirements
- 70 Attack, 70 Defence
