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OSRS Magic training guide

Combat spells, teleports and the utility spells that underpin most money-making.

F2PCombat13,034,431 xp to 99

About Magic

Magic is the most useful non-combat skill in the game. Teleports save enormous amounts of walking, alchemy converts items into GP, and enchanting and superheating turn raw materials into finished goods.

As a combat style it is comparatively weak against most monsters but essential against specific bosses, and it is the only style that can freeze a target.

Fastest training

Rates assume an attentive player with the gear and unlocks that make each method work. Real sessions include banking, breaks and mistakes.

Splashing then bursting or barraging

Levels 1–99150,000–260,000 xp/hr

Ancient Magicks multi-target spells on Slayer tasks or in the Catacombs give the fastest Magic experience once you have Desert Treasure I.

High Level Alchemy

Levels 55–9978,000 xp/hr

Steady, unspectacular and it can turn a profit rather than a cost if you choose the right items. Roughly 1,200 casts per hour.

Superheat Item

Levels 43–9950,000–60,000 xp/hr

Trains Magic and Smithing together. Slower Magic experience than alchemy but two skills at once.

Other approaches

Cheapest
Curse or Confuse splashing on a low-level monster is the cheapest route through the early levels.
Profitable
High Level Alchemy on the right item pays you to train. Our high alchemy calculator ranks items by profit per cast using live prices.
AFK
Alchemy is semi-AFK — one click every three seconds. Splashing is fully AFK but very slow.
Free-to-play
Air strike through fire bolt on chickens and cows, then splash or alch from 55. Free players have access to High Level Alchemy.

Useful quests

Quest experience is often worth far more than the time it takes, particularly at low levels where the curve is shallowest.

Making money with Magic

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