OSRS Magic training guide
Combat spells, teleports and the utility spells that underpin most money-making.
About Magic
Magic is the most useful non-combat skill in the game. Teleports save enormous amounts of walking, alchemy converts items into GP, and enchanting and superheating turn raw materials into finished goods.
As a combat style it is comparatively weak against most monsters but essential against specific bosses, and it is the only style that can freeze a target.
Fastest training
Rates assume an attentive player with the gear and unlocks that make each method work. Real sessions include banking, breaks and mistakes.
Splashing then bursting or barraging
Ancient Magicks multi-target spells on Slayer tasks or in the Catacombs give the fastest Magic experience once you have Desert Treasure I.
High Level Alchemy
Steady, unspectacular and it can turn a profit rather than a cost if you choose the right items. Roughly 1,200 casts per hour.
Superheat Item
Trains Magic and Smithing together. Slower Magic experience than alchemy but two skills at once.
Other approaches
- Cheapest
- Curse or Confuse splashing on a low-level monster is the cheapest route through the early levels.
- Profitable
- High Level Alchemy on the right item pays you to train. Our high alchemy calculator ranks items by profit per cast using live prices.
- AFK
- Alchemy is semi-AFK — one click every three seconds. Splashing is fully AFK but very slow.
- Free-to-play
- Air strike through fire bolt on chickens and cows, then splash or alch from 55. Free players have access to High Level Alchemy.
Useful quests
Quest experience is often worth far more than the time it takes, particularly at low levels where the curve is shallowest.
- Imp CatcherCollect four coloured beads from imps. A quick early Magic boost.875 xp
- Witch's PotionGather four ingredients for a witch in Rimmington. One of the shortest quests in the game.325 xp
- Desert Treasure IUnlocks the Ancient Magicks spellbook, including Ice Barrage — the most important Magic unlock in the game.
- The Grand TreeStrong Attack and Agility experience, plus five quest points and the glider network.2,150 xp
- Horror from the DeepUnlocks the god books, a useful shield-slot alternative with a prayer bonus.4,662 xp
- Lunar DiplomacyRewards 2 quest points, A seal of passage and Access to Lunar Isle and Lunar equipment.
Making money with Magic
- High Level AlchemyCast High Level Alchemy on items worth less than their alch value, converting them into GP while training Magic.Level 55
- ZulrahA rotation-based snake boss requiring gear switching. Steep learning curve, excellent and consistent payout.Level 75
- KrakenThe most AFK boss in the game. Kraken cannot deal meaningful damage through Protect from Magic and drops the trident and tentacle.Level 75
- Enchanted boltsTip bolts with gems and enchant them. Enchanted bolts are consumed in huge quantities by high-level Ranged.Level 68
