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OSRS money making

Ways to earn GP in Old School RuneScape, filtered by what you can actually do. Every rate here is an estimate that moves with the market.

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Account
Difficulty
Risk
Attention
Type
Starting GP
MembersAdvancedMedium risk

Fortis Colosseum

Twelve waves of escalating fights, with the highest hourly rate in the game if you finish them.

Est. GP/hr
5m–11m
Starting GP
400k
Attention
Hands-on
Requirements
95 Attack, 95 Strength, 90 Defence, 95 Hitpoints, 90 Ranged, 94 Magic, 77 Prayer
MembersAdvancedMedium risk

Theatre of Blood

Six fixed rooms, learned rather than improvised, and the least forgiving money in the game.

Est. GP/hr
5m–10m
Starting GP
1m
Attention
Hands-on
Requirements
95 Attack, 99 Strength, 95 Defence, 95 Hitpoints, 99 Ranged, 94 Magic, 77 Prayer
MembersAdvancedMedium risk

Chambers of Xeric

The first raid, and the one that pays for learning it rather than after you have.

Est. GP/hr
4m–9m
Starting GP
500k
Attention
Hands-on
Requirements
90 Attack, 74 Prayer, 78 Herblore, 70 Woodcutting, 70 Mining, 55 Farming, 30 Construction
MembersAdvancedLow risk

Duke Sucellus

The most forgiving of the four awakened bosses, and the usual first one.

Est. GP/hr
4m–8.7m
Starting GP
300k
Attention
Hands-on
Requirements
90 Attack, 90 Strength, 90 Defence, 70 Prayer
MembersAdvancedLow risk

Vardorvis

A pure reaction fight — no prayer switching, just constant movement.

Est. GP/hr
4m–8m
Starting GP
300k
Attention
Hands-on
Requirements
90 Attack, 90 Strength, 90 Defence, 70 Prayer
MembersAdvancedLow risk

Tombs of Amascut

The raid you set the difficulty of yourself, which makes it the one to learn in.

Est. GP/hr
3m–7m
Starting GP
400k
Attention
Hands-on
Requirements
95 Attack, 95 Strength, 90 Defence, 95 Hitpoints, 90 Ranged, 94 Magic, 77 Prayer
MembersAdvancedMedium risk

Nex

A four-phase team fight behind the God Wars Dungeon, and the source of the Torva set.

Est. GP/hr
3.5m–7m
Starting GP
500k
Attention
Hands-on
Requirements
90 Ranged, 90 Defence, 85 Magic, 74 Prayer
MembersAdvancedLow risk

The Leviathan

A ranged fight against something that never stops moving.

Est. GP/hr
3.5m–6.7m
Starting GP
300k
Attention
Hands-on
Requirements
90 Ranged, 70 Defence, 74 Prayer
MembersAdvancedLow risk

The Whisperer

The one that punishes a wandering mind, and the hardest of the four to learn.

Est. GP/hr
3m–6.3m
Starting GP
350k
Attention
Hands-on
Requirements
90 Magic, 77 Prayer
MembersAdvancedLow risk

Araxxor

A Slayer-locked spider boss whose drops feed the amulet of rancour.

Est. GP/hr
3m–5.5m
Starting GP
300k
Attention
Hands-on
Requirements
92 Slayer, 90 Strength, 86 Crafting, 86 Ranged, 80 Attack, 80 Magic, 72 Smithing, 70 Prayer
MembersAdvancedMedium risk

Vorkath

A solo dragon boss with a predictable pattern and consistently valuable drops. One of the most reliable high-level earners.

Est. GP/hr
3m–5m
Starting GP
5m
Attention
Hands-on
Requirements
80 Ranged, 70 Defence
MembersAdvancedMedium risk

Kree'arra

The armadyl general, fought entirely at range because he cannot be meleed.

Est. GP/hr
2.5m–4.7m
Starting GP
250k
Attention
Hands-on
Requirements
80 Ranged, 80 Magic, 77 Prayer
MembersAdvancedLow risk

Zulrah

A rotation-based snake boss requiring gear switching. Steep learning curve, excellent and consistent payout.

Est. GP/hr
2.5m–4.5m
Starting GP
3m
Attention
Hands-on
Requirements
75 Ranged, 75 Magic
MembersAdvancedLow risk

Alchemical Hydra

One of the highest-earning solo bosses in the game, with a four-phase fight and a valuable, consistent drop table.

Est. GP/hr
3m–4.5m
Starting GP
5m
Attention
Hands-on
Requirements
95 Slayer, 85 Ranged
MembersAdvancedMedium risk

The Nightmare

A group boss dropping the inquisitor set and the harmonised orb.

Est. GP/hr
2m–4.5m
Starting GP
350k
Attention
Hands-on
Requirements
85 Attack, 85 Strength, 85 Defence, 85 Hitpoints, 85 Magic, 70 Prayer
MembersBeginnerLow risk

Herb runs

Plant herb seeds across every patch you have unlocked, then return around 80 minutes later to harvest.

Est. GP/hr
1m–4m
Starting GP
500k
Attention
Very AFK
Requirements
32 Farming
MembersAdvancedHigh risk

Corporeal Beast

An old boss with almost no requirements, an enormous health pool and the only source of spirit shields.

Est. GP/hr
1.5m–4m
Starting GP
300k
Attention
Hands-on
Requirements
37 Prayer
MembersAdvancedMedium risk

Commander Zilyana

Saradomin's general, and the God Wars boss that hits hardest for its level.

Est. GP/hr
2m–3.8m
Starting GP
250k
Attention
Hands-on
Requirements
70 Agility, 80 Ranged, 80 Defence, 70 Hitpoints, 44 Prayer
MembersAdvancedLow risk

Cerberus

Drops the primordial, pegasian and eternal crystals — the best-in-slot boot upgrades for all three combat styles.

Est. GP/hr
2.2m–3.5m
Starting GP
3m
Attention
Hands-on
Requirements
91 Slayer, 80 Attack
F2PIntermediateMedium risk

Grand Exchange flipping

Buy items below their going rate and sell them above it, taking the spread minus the 2% sale tax.

Est. GP/hr
100k–3m
Starting GP
100k
Attention
Low attention
Requirements
None
MembersAdvancedHigh risk

Revenants

Deep Wilderness monsters dropping ancient artefacts. Excellent GP per hour with a genuine chance of losing everything you bring.

Est. GP/hr
1.5m–3m
Starting GP
500k
Attention
Hands-on
Requirements
75 Ranged
MembersAdvancedLow risk

Demonic gorillas

The main source of zenyte shards, which become the best-in-slot rings, amulets and bracelets in the game.

Est. GP/hr
1.5m–2.5m
Starting GP
3m
Attention
Hands-on
Requirements
80 Ranged, 70 Defence
MembersAdvancedMedium risk

General Graardor

The Bandos boss in the God Wars Dungeon. Drops Bandos armour, the Bandos godsword hilt and consistent supplies.

Est. GP/hr
1.5m–2.5m
Starting GP
3m
Attention
Hands-on
Requirements
80 Attack, 80 Strength, 70 Defence
F2PAdvancedHigh risk

Bulk item investing

Hold items over days or weeks expecting a price rise, rather than trading the immediate spread.

Est. GP/hr
0–2m
Starting GP
20m
Attention
Very AFK
Requirements
None
MembersAdvancedLow risk

Grotesque Guardians

A two-target boss on the Slayer Tower roof, requiring a gargoyle task. Drops granite equipment and the Noon pet.

Est. GP/hr
1.3m–2m
Starting GP
1.5m
Attention
Hands-on
Requirements
75 Slayer
MembersIntermediate

Kraken

The most AFK boss in the game. Kraken cannot deal meaningful damage through Protect from Magic and drops the trident and tentacle.

Est. GP/hr
1.2m–2m
Starting GP
1m
Attention
Very AFK
Requirements
87 Slayer, 75 Magic
MembersAdvancedMedium risk

Dagannoth Kings

Three bosses in one room, each weak to a different combat style. Drops the berserker, archer and warrior rings.

Est. GP/hr
1m–2m
Starting GP
2m
Attention
Hands-on
Requirements
75 Attack, 75 Ranged
MembersAdvancedHigh risk

Black chinchompa hunting

Trap black chinchompas in the Wilderness. Excellent GP and Hunter experience, with genuine risk of being killed by other players.

Est. GP/hr
800k–1.8m
Starting GP
50,000
Attention
Hands-on
Requirements
73 Hunter
MembersIntermediateLow risk

Barrows

Clear six brothers and loot the chest. Predictable, safe and a good bridge between early PvM and serious bossing.

Est. GP/hr
800k–1.5m
Starting GP
500k
Attention
Moderate attention
Requirements
70 Attack, 70 Defence
MembersIntermediateLow risk

Brutal black dragons

Safespottable dragons in the Catacombs of Kourend, dropping bones, hides and a steady flow of alchable equipment.

Est. GP/hr
900k–1.5m
Starting GP
1m
Attention
Low attention
Requirements
77 Slayer, 80 Ranged
MembersAdvanced

Elf pickpocketing

Pickpocket elves in Prifddinas for enhanced crystal teleport seeds and a large, consistent coin income.

Est. GP/hr
1m–1.5m
Starting GP
100k
Attention
Hands-on
Requirements
85 Thieving
MembersIntermediateLow risk

Sarachnis

A boss with no Slayer requirement that drops herbs, seeds and supplies in bulk. Unusually accessible for what it pays.

Est. GP/hr
900k–1.4m
Starting GP
500k
Attention
Moderate attention
Requirements
75 Attack
MembersIntermediate

Abyssal demons

The Slayer task most associated with the abyssal whip. Low attention, safe, and consistently paid.

Est. GP/hr
900k–1.4m
Starting GP
500k
Attention
Low attention
Requirements
85 Slayer
MembersIntermediate

Blood rune crafting

Craft blood runes at the Arceuus altar. Profitable, requires no running, and the runes are permanently in demand.

Est. GP/hr
900k–1.4m
Starting GP
200k
Attention
Moderate attention
Requirements
77 Runecraft
MembersAdvancedLow risk

Vyrewatch Sentinels

Pickpocket Vyrewatch Sentinels in Darkmeyer for blood shards and a steady coin income.

Est. GP/hr
800k–1.3m
Starting GP
100k
Attention
Hands-on
Requirements
82 Thieving
MembersIntermediate

Red chinchompas

Box trap red chinchompas outside the Wilderness. Strong income and the fastest Hunter experience without the risk of black chins.

Est. GP/hr
700k–1.2m
Starting GP
20,000
Attention
Hands-on
Requirements
63 Hunter
MembersAdvanced

Hallowed Sepulchre

The only Agility training in the game that pays. Loot coffins while running an obstacle course against a timer.

Est. GP/hr
500k–1.2m
Starting GP
None
Attention
Hands-on
Requirements
52 Agility
MembersBeginner

Guardians of the Rift

The Runecraft minigame that pays while it trains, and needs nothing to start.

Est. GP/hr
600k–1.1m
Starting GP
None
Attention
Moderate attention
Requirements
27 Runecraft
F2PIntermediateMedium risk

Overnight Grand Exchange offers

Leave buy and sell offers running while you are logged out, capturing wider margins on slower-moving items.

Est. GP/hr
50,000–1m
Starting GP
500k
Attention
Very AFK
Requirements
None
MembersIntermediate

Gargoyle Slayer tasks

A safe, low-attention Slayer task with consistently valuable drops including granite mauls and alchable equipment.

Est. GP/hr
600k–1m
Starting GP
200k
Attention
Low attention
Requirements
75 Slayer
MembersIntermediateLow risk

Super combat potions

Combine super attack, strength and defence potions with torstol. Consumed constantly by every player doing PvM.

Est. GP/hr
500k–1m
Starting GP
5m
Attention
Moderate attention
Requirements
90 Herblore
MembersIntermediateLow risk

Plank making

Cast Plank Make on logs to produce planks. Trains Magic while supplying the Construction economy.

Est. GP/hr
500k–1m
Starting GP
5m
Attention
Moderate attention
Requirements
86 Magic
MembersIntermediate

Teak trees

Teak logs feed Construction, so demand is constant. Two-tick cutting produces both the fastest experience and the best rate.

Est. GP/hr
300k–900k
Starting GP
None
Attention
Hands-on
Requirements
35 Woodcutting
MembersBeginner

Ardougne knight pickpocketing

Pickpocket knights in East Ardougne for a steady coin income while training Thieving.

Est. GP/hr
300k–800k
Starting GP
None
Attention
Moderate attention
Requirements
55 Thieving
MembersIntermediate

Herbiboar

Track herbiboar on Fossil Island for grimy herbs. No combat, no risk, and it feeds Herblore directly.

Est. GP/hr
500k–800k
Starting GP
None
Attention
Moderate attention
Requirements
80 Hunter, 31 Herblore
MembersBeginnerLow risk

Potion decanting

Buy low-dose potions, decant them into full doses, sell the result. No skill requirements at all.

Est. GP/hr
300k–800k
Starting GP
2m
Attention
Moderate attention
Requirements
None
MembersIntermediateLow risk

Enchanted bolts

Tip bolts with gems and enchant them. Enchanted bolts are consumed in huge quantities by high-level Ranged.

Est. GP/hr
300k–800k
Starting GP
3m
Attention
Moderate attention
Requirements
68 Magic, 76 Fletching
MembersBeginnerHigh risk

Green dragons

Kill green dragons in the Wilderness for dragon bones and green dragonhide. A long-standing route for mid-level accounts.

Est. GP/hr
400k–700k
Starting GP
100k
Attention
Moderate attention
Requirements
60 Attack
MembersBeginnerLow risk

Giant Mole

A forgiving first boss with no quest requirements. Drops mole skins and claws plus a steady stream of supplies.

Est. GP/hr
400k–700k
Starting GP
200k
Attention
Moderate attention
Requirements
60 Attack
MembersIntermediate

Karambwan fishing

Fish raw karambwan, which are always in demand because they can be eaten in the same tick as another food.

Est. GP/hr
400k–700k
Starting GP
50,000
Attention
Moderate attention
Requirements
65 Fishing
MembersBeginner

Anglerfish

The most AFK profitable fishing in the game. Anglerfish heal above your maximum hitpoints, so demand is permanent.

Est. GP/hr
350k–600k
Starting GP
20,000
Attention
Very AFK
Requirements
82 Fishing
MembersBeginnerLow risk

Tree runs

Plant trees and fruit trees, then return hours later. Enormous Farming experience for a few minutes of play.

Est. GP/hr
200k–600k
Starting GP
300k
Attention
Very AFK
Requirements
15 Farming
MembersBeginnerLow risk

Unfinished potions

Combine clean herbs with vials of water. Fast, needs almost no attention, and the margin is usually positive.

Est. GP/hr
300k–600k
Starting GP
1m
Attention
Moderate attention
Requirements
3 Herblore
MembersBeginnerLow risk

Tanning dragonhide

Buy dragonhides, pay a tanner, sell the leather. No requirements beyond the coins to start.

Est. GP/hr
300k–600k
Starting GP
2m
Attention
Moderate attention
Requirements
None
MembersBeginnerLow risk

Cleaning grimy herbs

Buy grimy herbs, clean them, sell them clean. The simplest processing loop in the game and it trains Herblore.

Est. GP/hr
200k–500k
Starting GP
500k
Attention
Moderate attention
Requirements
3 Herblore
MembersBeginnerLow risk

Bow stringing

Buy unstrung bows and bowstrings, string them, sell the finished bows. Very fast and needs little attention.

Est. GP/hr
150k–450k
Starting GP
1m
Attention
Moderate attention
Requirements
5 Fletching
F2PBeginner

High Level Alchemy

Cast High Level Alchemy on items worth less than their alch value, converting them into GP while training Magic.

Est. GP/hr
100k–400k
Starting GP
200k
Attention
Low attention
Requirements
55 Magic
MembersBeginner

Amethyst mining

Mine amethyst in the Mining Guild for consistent, near-AFK income.

Est. GP/hr
250k–400k
Starting GP
None
Attention
Very AFK
Requirements
92 Mining
MembersBeginnerLow risk

Wintertodt

A group minigame that trains Firemaking quickly and rewards crates containing ores, herbs, seeds and gems.

Est. GP/hr
150k–400k
Starting GP
None
Attention
Moderate attention
Requirements
50 Firemaking
F2PBeginnerLow risk

Ogress warriors

The best free-to-play combat money maker. Ogress warriors drop gems, runes and coins consistently.

Est. GP/hr
200k–400k
Starting GP
50,000
Attention
Moderate attention
Requirements
40 Attack
MembersBeginner

Redwood logs

The most AFK tree in the game. Redwoods need a click every thirty seconds or so and the logs bank well.

Est. GP/hr
250k–400k
Starting GP
None
Attention
Very AFK
Requirements
90 Woodcutting
MembersIntermediateLow risk

Battlestaff crafting

Attach elemental orbs to battlestaves. Primarily fast Crafting experience, with the cost partly offset.

Est. GP/hr
100k–400k
Starting GP
3m
Attention
Moderate attention
Requirements
66 Crafting
MembersIntermediateLow risk

Blast Furnace gold bars

Smelt gold ore into bars at the Blast Furnace for the fastest Smithing experience in the game, at close to break-even cost.

Est. GP/hr
0–300k
Starting GP
2m
Attention
Hands-on
Requirements
60 Smithing
MembersBeginner

Cannonball smithing

Turn steel bars into cannonballs. Slow experience, steady profit and one of the most AFK activities available.

Est. GP/hr
150k–300k
Starting GP
500k
Attention
Very AFK
Requirements
35 Smithing
MembersBeginner

Motherlode Mine

Mine pay-dirt for a mix of ores and the prospector outfit. Steady rather than spectacular, and very forgiving.

Est. GP/hr
150k–300k
Starting GP
None
Attention
Low attention
Requirements
30 Mining
MembersBeginner

Birdhouse runs

Set four birdhouses on Fossil Island and collect them fifty minutes later. Passive Hunter experience and seeds.

Est. GP/hr
100k–300k
Starting GP
50,000
Attention
Very AFK
Requirements
5 Hunter
F2PBeginnerLow risk

Cooking raw fish

Buy raw fish, cook it, sell it cooked. A simple processing loop that trains Cooking at the same time.

Est. GP/hr
80,000–250k
Starting GP
200k
Attention
Moderate attention
Requirements
40 Cooking
F2PBeginner

Gold ore mining

Mine and bank gold ore. A step up from iron for free players, available at Mining 40.

Est. GP/hr
130k–250k
Starting GP
None
Attention
Moderate attention
Requirements
40 Mining
F2PBeginnerLow risk

Hill giants

Kill hill giants for big bones and limpwurt roots. One of the first combat methods that pays on a free account.

Est. GP/hr
90,000–200k
Starting GP
20,000
Attention
Moderate attention
Requirements
30 Attack
F2PBeginner

Yew log cutting

Cut and bank yew logs. The long-standing free-to-play income route, and it costs nothing to start.

Est. GP/hr
80,000–160k
Starting GP
None
Attention
Very AFK
Requirements
60 Woodcutting
F2PBeginner

Lobster fishing

Catch lobsters at Karamja and bank them. The long-standing free-to-play Fishing income.

Est. GP/hr
70,000–150k
Starting GP
5,000
Attention
Low attention
Requirements
40 Fishing
F2PBeginnerLow risk

Steel bar smelting

Buy iron ore and coal, smelt steel bars, sell the bars. A simple free-to-play processing loop.

Est. GP/hr
50,000–150k
Starting GP
150k
Attention
Moderate attention
Requirements
30 Smithing
F2PBeginner

Iron ore mining

Mine and bank iron ore. Available at Mining 15 with no other requirements at all.

Est. GP/hr
60,000–140k
Starting GP
None
Attention
Moderate attention
Requirements
15 Mining
F2PBeginner

Air rune crafting

Craft air runes at the Falador altar. Available from Runecraft 1 and one of very few free-to-play Runecraft options.

Est. GP/hr
40,000–120k
Starting GP
None
Attention
Moderate attention
Requirements
1 Runecraft
F2PBeginnerLow risk

Gold amulet crafting

Smelt gold bars into amulets and string them. Trains Crafting from level 8 and usually turns a small profit.

Est. GP/hr
50,000–120k
Starting GP
100k
Attention
Moderate attention
Requirements
8 Crafting

How to choose a method

The highest GP per hour on this page is not the right answer for most people. A method that pays four million an hour but needs 90+ combat stats, expensive gear and full attention is not comparable to one paying 300,000 that you can run while watching something else.

Three questions narrow it down faster than reading every entry:

What can you actually do right now? Filter by your account type and difficulty first. A method you cannot access is not an option, however good the rate looks.

How much attention do you want to give it? This matters more than the headline rate. Time you were not going to spend playing intensively is time an AFK method can use for free.

Are you trying to fund something, or build capital? If you need GP for a specific purchase, take the fastest thing you can sustain. If you are building a bank, methods that compound — trading in particular — pull ahead over weeks.

About the GP per hour figures

GP per hour is an estimate, not a guarantee. Rates move with Grand Exchange prices and depend heavily on your gear, level, familiarity with the method and how consistently you play. Treat these ranges as a starting point and check current prices before committing capital.

Methods whose return is set by the market — flipping, high alchemy, anything that buys an input and sells an output — have the widest ranges here, because the honest answer moves with prices we no longer publish. Treat those as the roughest figures on the page.

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Each category page covers what makes that kind of money making different, not just a filtered list.

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