Theatre of Blood
Six fixed rooms, learned rather than improvised, and the least forgiving money in the game.
Where Chambers of Xeric is generated, the Theatre is choreographed: the same six encounters in the same order every time. That makes it learnable in a way the other raids are not, and it also means there is nowhere to hide — a mistake at Verzik is the same mistake every run.
It is a team raid first. Solo is possible and is far harder than the requirements suggest, so the honest entry route is a learner team that expects deaths and says so.
Desert Treasure I is on the list for Ancient Magicks rather than for the Theatre itself, and the stat requirements are what a team will actually ask for rather than what the door enforces.
Getting the most from it
- Deaths inside cost you the items until the raid ends, so bring a set you can afford to be without rather than one you cannot replace.
Similar methods
Vorkath
A solo dragon boss with a predictable pattern and consistently valuable drops. One of the most reliable high-level earners.
- Est. GP/hr
- 3m–5m
- Starting GP
- 5m
- Attention
- Hands-on
- Requirements
- 80 Ranged, 70 Defence
Zulrah
A rotation-based snake boss requiring gear switching. Steep learning curve, excellent and consistent payout.
- Est. GP/hr
- 2.5m–4.5m
- Starting GP
- 3m
- Attention
- Hands-on
- Requirements
- 75 Ranged, 75 Magic
Green dragons
Kill green dragons in the Wilderness for dragon bones and green dragonhide. A long-standing route for mid-level accounts.
- Est. GP/hr
- 400k–700k
- Starting GP
- 100k
- Attention
- Moderate attention
- Requirements
- 60 Attack
