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Crafting calculator

Battlestaves, dragonhide, glass and jewellery, priced against the live market.

Free-to-play

Crafting covers a wide spread of methods at very different price points, and which is cheapest per experience point moves with the market. Battlestaves are the standard high-level answer, but dragonhide is often close and sometimes better.

Because most Crafting products sell for a meaningful fraction of their inputs, the real cost is far lower than the purchase price. The table below accounts for that.

Crafting levels

1 to 99

Must be higher than current

Experience needed13,034,431

Methods

12 methods
Crafting training methods with experience per action, experience per hour, and the actions and hours needed for the chosen level range
MethodLevelXP eachXP/hrActionsHours
Molten glass12038K651,722343h
Gold amulet83039K434,482334h
Unpowered orb465399.8K248,275131h
Water battlestaff54100190K130,34569h
Earth battlestaff58113214K115,86261h
Fire battlestaff62125238K104,27655h
Green d'hide body63186260K70,07850h
Air battlestaff66138261K94,79650h
Blue d'hide body71210294K62,06944h
Red d'hide body77234328K55,70340h
Dragonstone amulet80150195K86,89767h
Black d'hide body84258361K50,52236h

Actions and hours assume you use one method the whole way, which almost nobody does. Rates are for steady play with the usual setup; treat them as a planning figure rather than a promise. Methods above your current level are dimmed.

How this is calculated

Experience per action and the level each method unlocks at are game data. Everything else is arithmetic on the experience table:

experience needed = xp at target level − xp at current level
actions           = experience needed ÷ experience per action
hours             = experience needed ÷ (experience per action × actions per hour)

Actions per hour is the one estimate in there. It assumes steady play with the setup people normally use for the method, and it is the number to be sceptical of — a rate quoted for someone with perfect banking is not the rate you will hit on a first attempt.

What this does not account for

  • Cost. This site no longer reads live Grand Exchange prices, so nothing here is ranked by what it costs. For most skills the cheapest method and the fastest are different, and this tool only answers the second.
  • Failure rates. Where a method can fail or burn, every attempt is counted as a success. The notes flag the methods where that matters most.
  • Switching methods. The actions and hours columns assume you use one method for the whole range, which almost nobody does. Read them as a per-method comparison rather than a plan.

About training Crafting

  • Dragonhide bodies hold most of their value on resale, so their net cost per experience point is usually much better than the headline price suggests.
  • Battlestaves are fast — around 1,900 an hour — which matters if you are short on time rather than GP.
  • Free players can train with gold jewellery and leather; the members methods below will not be available.

Worth knowing

Recipes, levels and experience values are game data. If you spot one that is wrong, please tell us — accuracy is the only thing that makes a calculator worth using.

Actions per hour assume steady play with the usual setup. Your first hour at a new method will be slower than the figure here.

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