Crafting calculator
Battlestaves, dragonhide, glass and jewellery, priced against the live market.
Crafting covers a wide spread of methods at very different price points, and which is cheapest per experience point moves with the market. Battlestaves are the standard high-level answer, but dragonhide is often close and sometimes better.
Because most Crafting products sell for a meaningful fraction of their inputs, the real cost is far lower than the purchase price. The table below accounts for that.
Crafting levels
1 to 99
Must be higher than current
Methods
12 methods| Method | Level | XP each | XP/hr | Actions | Hours |
|---|---|---|---|---|---|
| Molten glass | 1 | 20 | 38K | 651,722 | 343h |
| Gold amulet | 8 | 30 | 39K | 434,482 | 334h |
| Unpowered orb | 46 | 53 | 99.8K | 248,275 | 131h |
| Water battlestaff | 54 | 100 | 190K | 130,345 | 69h |
| Earth battlestaff | 58 | 113 | 214K | 115,862 | 61h |
| Fire battlestaff | 62 | 125 | 238K | 104,276 | 55h |
| Green d'hide body | 63 | 186 | 260K | 70,078 | 50h |
| Air battlestaff | 66 | 138 | 261K | 94,796 | 50h |
| Blue d'hide body | 71 | 210 | 294K | 62,069 | 44h |
| Red d'hide body | 77 | 234 | 328K | 55,703 | 40h |
| Dragonstone amulet | 80 | 150 | 195K | 86,897 | 67h |
| Black d'hide body | 84 | 258 | 361K | 50,522 | 36h |
Actions and hours assume you use one method the whole way, which almost nobody does. Rates are for steady play with the usual setup; treat them as a planning figure rather than a promise. Methods above your current level are dimmed.
How this is calculated
Experience per action and the level each method unlocks at are game data. Everything else is arithmetic on the experience table:
experience needed = xp at target level − xp at current level
actions = experience needed ÷ experience per action
hours = experience needed ÷ (experience per action × actions per hour)Actions per hour is the one estimate in there. It assumes steady play with the setup people normally use for the method, and it is the number to be sceptical of — a rate quoted for someone with perfect banking is not the rate you will hit on a first attempt.
What this does not account for
- Cost. This site no longer reads live Grand Exchange prices, so nothing here is ranked by what it costs. For most skills the cheapest method and the fastest are different, and this tool only answers the second.
- Failure rates. Where a method can fail or burn, every attempt is counted as a success. The notes flag the methods where that matters most.
- Switching methods. The actions and hours columns assume you use one method for the whole range, which almost nobody does. Read them as a per-method comparison rather than a plan.
About training Crafting
- Dragonhide bodies hold most of their value on resale, so their net cost per experience point is usually much better than the headline price suggests.
- Battlestaves are fast — around 1,900 an hour — which matters if you are short on time rather than GP.
- Free players can train with gold jewellery and leather; the members methods below will not be available.
Worth knowing
Recipes, levels and experience values are game data. If you spot one that is wrong, please tell us — accuracy is the only thing that makes a calculator worth using.
Actions per hour assume steady play with the usual setup. Your first hour at a new method will be slower than the figure here.
