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Murder Mystery

Rewards 3 quest points.

MembersNoviceShort3 quest points

Before you start

Novice · short · 3 quest points

Nothing to unlock first. Any account can start this one today with a members subscription.

About this quest

Starting out: Talk to any guard around the Sinclair Mansion, north of Seers' Village and Camelot.

There is no written introduction to this one yet. The walkthrough, requirements, items and rewards below are complete.

Walkthrough

01The culprit is not fixed

This quest randomises the murderer per player, so no guide can tell you who did it. What follows is the method for working it out, which is the same every time.

  1. 1

    Talk to the guard at Sinclair Mansion, north of Camelot, to start, then search the murder scene on the east side of the house.

    • Pot
  2. 2

    Take the pungent pot from the table, the criminal's dagger from the floor, and investigate the smashed window for the criminal's thread.

02Six silver items

  1. 1

    Search the barrels in each suspect's bedroom — four upstairs, two on the ground floor — for Anna's necklace, Bob's cup, Carol's bottle, David's book, Elizabeth's needle and Frank's pot.

  2. 2

    Investigate the sturdy wooden gate at the guard dog enclosure north-east of the main entrance for your first piece of evidence.

  3. 3

    Take seven pieces of flypaper from the sacks in the gardener's shed, the small building on the west side outside the mansion.

    03Fingerprints

    1. 1

      Fill your pot with flour in the kitchen in the north-west corner.

      • Pot of flour
    2. 2

      Use the flour on the criminal's dagger, then use the dagger on a piece of flypaper to lift an unknown print.

    3. 3

      Dust each silver item with flour and lift its print with a fresh piece of flypaper, then compare each against the dagger print by using one flypaper on the other.

    4. 4

      Once you have a match you can drop every silver item except the matching one. That is your proof.

    04Motive and method

    1. 1

      Talk to Gossip at the mansion entrance and ask who he thinks is responsible.

    2. 2

      Ask the poison salesman in the pub west of Seers' Village bank who bought poison. Everyone at the mansion did, so this narrows nothing by itself — it establishes that poison was available.

    3. 3

      Ask the person whose print matched what the poison was used on, then search the item they name to complete the case and report it.

    Rewards

    Everything else

    • Crafting experience
    • 2,000 Coins

    Quests that need this one

    Completing Murder Mystery is a prerequisite for the following.

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