Skip to main content

King's Ransom

Rewards 1 quest point, 33,000 Defence experience, 5,000 Magic experience and An antique lamp granting 5.

MembersExperiencedMedium1 quest points

Before you start

Experienced · medium · 1 quest point

6 things to clear first, and it needs membership. Work through the list below before you travel.

About this quest

Starting out: Talk to the Gossip outside Sinclair Mansion.

There is no written introduction to this one yet. The walkthrough, requirements, items and rewards below are complete.

Walkthrough

01The Sinclairs have gone

The gateway to Piety, and therefore one of the most valuable quests in the game for any melee account.

  1. 1

    Talk to Gossip outside Sinclair Mansion, north-west of Camelot, and agree to investigate. King Arthur and his knights vanished as the family left.

  2. 2

    Speak to the guard, then break the window on the east side of the mansion to get in.

  3. 3

    Collect three pieces of evidence: scribblings about Camelot in the dining room, an unfilled address form in the library, and an item from the library's western bookcase.

  4. 4

    Right-click the window and Break to get back out, then show the guard all three.

02The trial

  1. 1

    Call witnesses by talking to the judge and question them by talking to the witness. The questions map to what you found in the mansion.

  2. 2

    You must rebut four things: Anna's fingerprints on the dagger, her buying poison she never used, a thread from her clothing at the scene, and her being there at all.

    Be careful which testimony you draw out. It is possible to accidentally introduce further evidence against her and lose the case.

03Camelot and the jail

  1. 1

    Talk to Anna in her cell afterwards. She tells you how to get into Camelot: search the statue near the temple on the east side.

  2. 2

    The Sinclairs set you up, and Morgan Le Faye knocks you out. You wake in a cell with Merlin and the knights.

  3. 3

    Ask Merlin what to do and exhaust every dialogue option, then click the vent above the wall opposite the jail gate.

04The Grail and the statue

  1. 1

    On the top floor, search the north table and solve the riddle. The Grail is in the round purple box on the right — second from the end counting left to right.

    Wrong boxes trap you: 5 damage, a drained skill and a teleport near the cave north of Ardougne Monastery. Get back in by trying the Keep Le Faye door, the Camelot gates or the statue again.

  2. 2

    Talk to Wizard Cromperty in East Ardougne for an animate rock scroll.

      You must speak to him even if you already have a scroll, and finish the whole dialogue — otherwise your character refuses to cast it. A scroll left in the bank stops him giving you another.

    • 3

      Use the scroll on King Arthur with both the Holy Grail and granite in your inventory.

    Rewards

    Experience

    38,000 total

    Everything else

    • experience
    • experience
    • An antique lamp granting 5,000 experience to any skill level 50 or above
    • Access to the Knight Waves Training Grounds
    • The ability to use the Chivalry and Piety prayers, with level 60 and 70 Prayer, respectively, after completion of Knight Waves Training Grounds

    Camelot series

    Related on OSRS Helper