Dream Mentor
Rewards 2 quest points, 7 new spells added to your Lunar spells book and A dreamy lamp.
Before you start
Master · medium · 2 quest points2 things to clear first, and it needs membership. Work through the list below before you travel.
- Quests firstLunar Diplomacy,Eadgar's Ruse
About this quest
Starting out: Talk to the fallen man in the small cave in the Lunar Isle mine.
There is no written introduction to this one yet. The walkthrough, requirements, items and rewards below are complete.
Walkthrough
01The fallen man
- 1
Travel to Lunar Isle, go north-east from the bank, down the mine and crawl through the passage to Cyrisus, south-east of where you entered.
- 2
Raise his three bars in order: health, then spirit, then armament.
- 3
Feeding him needs three different foods in sequence, twenty pieces in total — six of one and seven each of the others. Sacks of cabbages, potatoes and onions cover it in three inventory slots.
02The dream potion
- 1
Talk to the Oneiromancer in the south-east of the island, near the Astral Altar, and Cyrisus appears.
- 2
She gives you a dream vial to fill with water. Combine it with goutweed, using the hammer, pestle and mortar and astral rune.
- Astral rune
- Hammer
- Pestle and mortar
- 3
If you are casting for the fight, switch off the Lunar spellbook now — praying at the Astral Altar returns you to Standard.
03Four bosses
- 1
The lectern at the north of the arena is the only way out. Teleports, rings of life and escape crystals all fail here.
The arena is an instance. Anything dropped is lost on death or on leaving, and dying always costs your seal of passage — Brundt replaces it.
- 2
The Inadequacy at 343, The Everlasting at 223, The Untouchable at 274 and The Illusive at 108 come in turn.
- 3
A trident of the seas is a strong choice: these bosses have no magic defence.
- Tinderbox
- 4
Do not bank the seal of passage afterwards — you need it to finish with the Oneiromancer.
Rewards
Everything else
- Hitpoints experience
- Magic experience
- 7 new spells added to your Lunar spells book (Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, Spellbook Swap)
- A dreamy lamp, which awards 15,000 experience in a combat skill of a player's choosing, apart from Attack and Prayer.
- 'Birds-Eye' Jack will now allow you to use the bank without a seal of passage equipped or in your inventory.
- The Untouchable, The Everlasting, The Inadequacy accessible in the Nightmare Zone.
Quests that need this one
Completing Dream Mentor is a prerequisite for the following.
