Wanted!
Rewards 1 quest point and Access to the armoury of the White Knights.
Before you start
Intermediate · medium · 1 quest point5 things to clear first, and it needs membership. Work through the list below before you travel.
- Quest points32 from any quests you like. Find short ones
- Quests firstRecruitment Drive,The Lost Tribe,Priest in Peril,Enter the Abyss
About this quest
Starting out: Talk to Sir Tiffy Cashien in Falador Park.
There is no written introduction to this one yet. The walkthrough, requirements, items and rewards below are complete.
Walkthrough
01A loophole
- 1
Ask Sir Tiffy Cashien in Falador Park for a job. A clerical error means you are not really a Temple Knight.
- 2
Go up two flights on the west side of White Knights' Castle to Sir Amik Varze. Decline his offer to become a squire.
Accepting puts you in an endless loop where he asks for Asgarnian ale. Speaking to Sir Tiffy again undoes it.
02The Commorb
- 1
Sir Tiffy sells you a communication orb for 10,000 coins, or makes one from a law rune, an enchanted gem and molten glass.
- 2
Use Contact on the orb to reach Savant. She sends you to the Black Knight hideout in Taverley Dungeon.
03Daquarius and the Mage
- 1
Talk to Lord Daquarius in the south-westernmost room past the double doors. He tells you nothing until you kill a Black Knight, then begs you to stop.
Black knights are aggressive below 67 combat. The north-western corner of the room is a safe place to hop worlds from.
- 2
Next, the Mage of Zamorak. Remove any Saradomin or Guthix items, Void included, or he refuses to speak.
- 3
If you have not done the Abyss miniquest, bank everything and follow the river between Edgeville and the Grand Exchange into the Wilderness to find him. Bring 20 unnoted essence — you get it back.
- Rune essence
04Chasing Solus
- 1
In Canifis, Savant explains Solus is using a slow teleport that makes him invisible. If you run past and skip the conversation, step outside the town and back.
- 2
Each time you find him he drops an item hinting at the next location. There are seven in all.
- 3
The order is random except that the Champions' Guild, the Dorgesh-Kaan mine and the rune essence mine are always third, fifth and seventh, counting Canifis as the first.
- 4
Bring a light source for the Dorgesh-Kaan leg — and one that will not blow out, since swamp gas off-route explodes.
Rewards
Everything else
- Slayer experience
- Access to the armoury of the White Knights (White equipment)
Quests that need this one
Completing Wanted! is a prerequisite for the following.
Temple Knight series
Sea Slug
Rewards 1 quest point, Access to the Fishing Platform and Oyster pearls.
Recruitment Drive
Rewards 1 quest point and The Gaze of Saradomin - When you die.
The Slug Menace
Rewards 1 quest point.
